Friday, 31 July 2009

More spooky business

Title: A G-G-Ghost!
SpastikChuwawa (James Morr)
Release date: 20 July 2009
Playtime(*): 628
Size: 11.5Mb

Another game about ghosts. This time it's hunting the killer of your father. With loads and loads of humor and a narrator that won't shut up.

But that's the most fun about the game, the great dialogs between the main character, Doug McBlandface, and the narrator. When it almost seems to derail, there's intervention from the hooded man who will send you on your mission to get the classical inventory items for the spell.

But the the items you need are not so classical. They, pretty hard to find but with some creativity and imagination you can do the job. They are all within reach and when you're at it, you'll do some more gruesome discoveries. You have to find out for yourself.

The story is nice, to too big and the game play is good. Puzzle not too hard but certainly not unsolvable. Maybe just hindered by the lack of hotspots on the inventory objects, it's the only negative point I could find.

The graphics are nicely done, crisp and scenes are not overcrowded with hotspots but certainly enough to make the puzzles a bit harder. These hotspots, by the way, leave enough possibility for a sequel or a 'deluxe' version. With nice sound effects, great musical score at the right moment and a clear verbcoin interface, it all adds up to a great game. Not long but when you're into ghost hunting, like a few classical references and humoristic dialogs and have 30 minutes to spare, it's the game for you.

Wednesday, 29 July 2009

An author to remember

Title: A night to remember
Float On (Ethan Damschroder)
Release date: 23 July 2009
Playtime(*): 1250
Size: 3.6Mb

A lot of games have been released lately that deal with the spiritual world. There's Wheel of Torture in the MAGS section, Ben Chandler's Heed, Dave Gilbert's Blackwell addition and now there's also A night to remember from first-timer Ethan Damschroder. Although not completely done alone, it's mainly a one man project.

It's a story about a con artist who tries to uncover the suspected malpractice of an entrepreneur. But as soon as he tries to get closer to the main suspect, things don't work out as planned and will it become a night to remember.

A great story with a good plot. There's a lot of reading to do from dialogs and documents and you're introduced to all characters in a fast pace at the start so you have to pay attention to remember who's who later on. The graphics are nice, clean but at some points I find them too clean. There could have been more detail and more objects in certain rooms (especially the hall) to make the images richer and enhance the game play.

The game isn't difficult. It's more walking from A to B and finding the right room to let the story continue. There are two real puzzles in it and you can't progress before the needed actions have taken place so with these puzzles you're also pushed in the right direction. A negative side effect is that objects that weren't available at first, will be later on in the game and interaction with people will change as game progresses. Looking at first will become taking later on. Somewhat distracting and confusing. The rest of the game is more pixel hunting.

The interface of the game is simple. The menu and inventory can be accessed via the TAB key but make sure you use the right cursor before you open the inventory otherwise you can't select any objects to work with.

The music in the game is nice and not too dominant. At moments it's a good addition to the drama at others it can become a bit annoying because of repetition. With the lighting effects (very well done) the game as a whole is a nice spiritual drama to work through.

So overall it was an enjoyable journey but for me it won't be one to remember. You should do with the author though, because I'm sure the next one will be.